AI and Story Telling

Vintage workspace corner featuring an antique typewriter, a green lamp, a cigarette box and small personal artifacts.
An old typewriter as the centerpiece with a green desk light, Player's Navy Cut cigarette box, a notebook, a tin box and a collection of miscellaneous items.

An exciting fusion of creative writing and artificial intelligence to help writers create new forms of dynamic, interactive stories. An Innovate-funded collaboration between game company Charisma.AI, immersive company Parabolic Theatre, and King's College London, it specifically aimed to understand what the impact of artificially-intelligent memory is on storytelling and narrative structure, and how to transfer the resulting research into industry.

KDL Director James Smithies was PI on the project, while Senior RSE Elliott Hall was Co-I, serving as the head writer and technical consultant for two showcase demos in Unity created to refine the Charisma platform: For King & Country and The Kraken Wakes.

An article based on this project, "Applied Digital Humanities and the Creative Industries in the United Kingdom" By Smithies, Atkinson, and Hall, is now available in Issue 16.2 of Digital Humanities Quarterly

Team

  • Annette Parry Researcher
  • Ben James Researcher
  • Emily Bailey Researcher
  • Sarah Atkinson Co-investigator
  • Elliott Hall KDL RSE team member
  • Guy Gadney Partner
  • James Smithies RSE team member
  • Oscar Lindström Researcher
Project Status: Post-project

Keywords

  • Media
  • Computational text analysis
  • Digital Creativity