We create digital tools to explore academic research in new ways.


Featured projects

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Screenshot from the Sudan memory website showing the Khalifa House Museum store, full of wooden storage boxes, on shelves and on the floor with superimposed Arabic script.

A Partnership for Conserving and Promoting Sudanese Cultural and Documentary Heritage

The Sudan Memory project seeks to conserve and promote valuable cultural materials from and about Sudan through digitisation and via an online platform. Throughout the country, many interesting and rich...

Painting of George III posing, standing central, with his family around him. One child plays with a dog; another holds a cockatoo.

Georgian Papers Programme

The GPP is a ten-year interdisciplinary project to digitise, conserve, catalogue, transcribe, interpret and disseminate 425,000 pages or 65,000 items in the Royal Archives and Royal Library relating to the Georgian period, 1714-1837. The ultimate...

Visualisation detailing connections between theme essays, Ego media ideas and approaches, and various project sections.

Ego Media: Life Writing and Online Affordances

Ego Media is a collaboratively written digital publication, which explicates the findings and methodologies of the Ego Media Project: a five-year research project based at King’s College London, funded by an Advanced Grant from the European...

Latest blog posts

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Close up photo of people holding puzzle pieces
© Photo by Diva Plavalaguna on Pexels

King’s College London joins DARIAH as Cooperating Partner

The Digital Research Infrastructure for the Arts and Humanities (DARIAH-EU) is proud to announce it has renewed a Cooperating Partnership agreement with King’s College London in the United Kingdom.

A group of people holding hands on top of a tree
© Photo by Shane Rounce on Unsplash

Snapshot on King’s Digital Lab Mission and Activities 2022-25

This blogpost aims to present the Mission and Activities document produced by King’s Digital Lab (KDL) in collaboration with the Faculty of Arts and Humanities (King’s College London) senior management in 2022.

A desk with lamp and plant on top, in a room are bathed in purple light.

Room is Sad

Room is Sad is an immersive experience that uses AI and the Internet of Things (IoT) to tell the story of a smart room that isn’t feeling quite itself. It's a humorous, accessible way to engage both an academic and general audience on questions of identity, privacy, and intelligence.



Some of the ways we enable and deliver digital research.

Planning and analysis

  • Defining requirements
  • Cost estimation
  • Data analysis
  • Modelling
  • Designing technical solutions

Creating and sustaining

  • Building and maintaining digital resources
  • Data visualization
  • Digital accessibility
  • Archiving and sustainability

Participating, contributing, disseminating

  • Sharing code
  • Professional bodies and interest groups
  • Publications
  • Outreach and training

Research areas

Some pathways of innovation we are exploring.

Digital creativity

Experimenting with digital tools to enable, enhance, and expand our cultural experiences and interactions.

Indigenous Digital Humanities

Fostering understanding, respect, and cooperation among holding institutions, researchers and minority groups to help work on complex issues around data from indigenous community sources.

Machine learning and AI

Working to create a virtual cycle around ML and AI that goes beyond single projects solutions across the triangle of critical, analytical and practical RSE-driven research.

Data visualisation

Organizing data with form, structure and shape to help users understand the story it has to tell.

Interested in working with us?

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